After 13. Qg3+, white is given a 2.91 point advtg by the computer, with the recommended move being 14. Kd1.
How does white cash in on the advtg though? Tried running it through stockfish and though its line was uncomfortable for black, it doesn't seem possible for white to exploit the pin against the rook and knight and actually pick up a piece.
en.lichess.org/aOQePdKn/white#26
How does white cash in on the advtg though? Tried running it through stockfish and though its line was uncomfortable for black, it doesn't seem possible for white to exploit the pin against the rook and knight and actually pick up a piece.
en.lichess.org/aOQePdKn/white#26