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Effective puzzle training

I believe the objective of training puzzles is to hone our skills. If I have not learned a particular skill, how can I use it? Too often, training puzzles appear without any debriefs. It feels like someone left an unfinished game for someone else to pursue. For me, this type of training feels the same as if I was trying to solve a math worded problem. I have solved many puzzles and have enjoyed searching for the solutions, but I believe this sites training section would be more effective if it was broken down into smaller chunks. Learning checkmate patterns and tactical combinations are important, but is it necessary to gulp the stratagems all at once?

What I propose for the training section is three tabs. Tab one would group all the checkmate puzzles, the second tab would group the other astonishing tactical training puzzles and the third all-in-one tab could be the complete present collection of puzzles for the advanced players.
I agree with this, but think it should be split further, so that it is tabbed/divided into tactical motifs - ie, the user can select to only play problems which involve skewers, or forks. Perhaps they want to spot more pieces en prise, vulnerable back ranks, suffocated mates, etc. The harder puzzles would require you to solve a more hidden solution, or to think a few moves ahead (eg, if you check them with x piece, their only legal move is to take, which opens them up to a fork giving you material advantage).

This would probably require the community selecting the tabs, like with chess tempo, and they then vote for that tab to be appropriate. That'd be very useful. I'd also like more puzzles which deal with positional play, but that's much harder for a computer to compute.
+1

I've given up doing puzzles until the whole puzzle thing is improved. I don't really think we need 'em at all tbh - better off concentrating on delivering perfection on game delivery in various ways. Just my opinion...
Positionnal puzzles section would be extremely interesting!

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