lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Three-check game"] [Site "https://lichess.org/5A9VkidY"] [Date "2024.01.01"] [White "J-aan"] [Black "opelonomi"] [Result "1-0"] [UTCDate "2024.01.01"] [UTCTime "02:34:30"] [WhiteElo "1784"] [BlackElo "1646"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-36"] [Variant "Three-check"] [TimeControl "0+2"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { A00 Van't Kruijs Opening } e6 2. Bc4? { (0.58 → -0.76) Mistake. Nc3 was best. } (2. Nc3 Nc6 3. d4 d5 4. Bd3 Bd6 5. e4 Bb4 6. Nf3 Bxc3+) 2... d5?? { (-0.76 → 34.00) Blunder. Nc6 was best. } (2... Nc6 3. Nc3 d5 4. Bb5 Bd7 5. Nf3 Nf6 6. O-O Bd6 7. d4) 3. Bb5+ c6?! { (25.62 → Mate in 7) Checkmate is now unavoidable. Nc6 was best. } (3... Nc6 4. Bxc6+) 4. Bxc6+ Nxc6 5. Qf3?! { (Mate in 6 → 13.22) Lost forced checkmate sequence. Nc3 was best. } (5. Nc3 Nd4 6. exd4 Qf6 7. Qe2 Qe5 8. Qxe5 Be7 9. Nb5 Kd8 10. Qxd5#) 5... Nf6 6. Nh3 h6 7. Ng5?? { (32.00 → 2.61) Blunder. Nc3 was best. } (7. Nc3) 7... hxg5 8. Nc3?! { (3.11 → 2.41) Inaccuracy. Qe2 was best. } (8. Qe2 Bd6) 8... Ne5?? { (2.41 → Mate in 8) Checkmate is now unavoidable. Bd6 was best. } (8... Bd6) 9. Qe2 Bd7 10. Na4?? { (Mate in 4 → -14.70) Lost forced checkmate sequence. Nb5 was best. } (10. Nb5 Ke7 11. Nd6 Nd3+ 12. Qxd3 Kxd6 13. Qxd5#) 10... Bxa4?? { (-14.70 → Mate in 1) Checkmate is now unavoidable. Ne4 was best. } (10... Ne4) 11. b3?? { (Mate in 1 → -8.54) Lost forced checkmate sequence. Qb5# was best. } (11. Qb5#) 11... Bd7 12. Qd1 a6 13. c4 dxc4 14. Qc2 Bd6 15. bxc4 Kf8 16. Ba3 Bxa3 17. Qb3 Be7 18. Rd1?! { (-35.48 → Mate in 7) Checkmate is now unavoidable. f3 was best. } (18. f3 Bc6) 18... Rc8?! { (Mate in 7 → -29.50) Lost forced checkmate sequence. Bc6 was best. } (18... Bc6 19. f3 Nfg4 20. h3 Nxf3+ 21. gxf3 Qd6 22. f4 Nf2 23. Kxf2 Qxf4+ 24. exf4 Bc5#) 19. c5?! { (-29.50 → Mate in 7) Checkmate is now unavoidable. Qc3 was best. } (19. Qc3 Nfg4) 19... Bxc5?! { (Mate in 7 → -43.00) Lost forced checkmate sequence. Bb5 was best. } (19... Bb5 20. Qxb5 axb5 21. f3 Nxf3+ 22. gxf3 Rh3 23. O-O Qd3 24. a3 Qxf1+ 25. Rxf1 Rg3#) 20. Qc2 Be7 21. Qb3 Bb5 22. h4 gxh4 23. g3 hxg3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nf3# was best. } (23... Nf3#) 24. Rxh8# { Game ends by variant rule. } 1-0