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Chess Variant suggestion- Cooldown chess.

This is an idea to change the timing of chess. The game plays in real-time, however after each move, there is a cooldown before you can make another move (adjustable from 1-3 seconds).

The game starts with a ready check, and then 3-2-1 countdown before both players can begin moving.

You could use pre-move to make the move happen once the cooldown is up.
With my quirky net connection, my games already often suffer from this ... unintentionally. =,=

Anyway, this made me think of Log Horizon. The characters defeat boss monsters by keeping track of the intervals between large attack cooldowns.

Note that premoves don't happen in real life so your game scheme could possibly be getting limited to computer interfaces.
I thought about the problem of two moves being played at the exact same time and suggest for black to start a millisecond later. From then on whatever move hits the server first is recognized next.
Another problem is the player sending a move which, by the time it hits the server, is illegal. The player would then get an illegal msg back and have to make another move.

To combat this, there may be a possibility of adding in a second pre-move. It would go by order: if first move is illegal, play the second instead.
I mentioned simultaneous moves ( http://en.lichess.org/forum/general-chess-discussion/a-variation-to-fix-first-move-advantage#4 ) some hours ago.

Millisecond granularity, huh? ^,^' Do you know how quickly the average human can react? :P (Well, you are talking about premoves so this is skirting the mythical realm of precog chess.) I just remembered someone complaining how they lose to players with 0.00 time. (It's a clock time displayed rounding down which makes it feel unfair for the offended party, of course.)

By the way, will this cooldown feature give any tactical/strategical/entertainment value to chess? o,O (This might yet be a fully formed idea and you might not have reflected on it that far ahead in which case, please do.)
Yeah, there would be no chance for the human to react in that time. The idea though, it that it will become almost like a game of chicken, risk playing moves at the same time and being countered, or wait for the other persons move to react.

I think this could be potentially very fun and interesting. Combine the perfect balance of chess, with real time like modern classics like dota have, and yeah... I see potential for hilarious and very entertaining, fresh chess.
To combat players in zugswang, a rule could be added that if no move is played by them in 30 seconds, they forfeit.
Stalemate would also technically be a loss, but let's face it, it should be that anyway :P
I am wrong about stalemate, it would still be a draw if the game was still coded to make no possible move = draw.

Another suggestion to work with the real time flow would be to remove check, and make capturing the king the win condition.

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